My Personal Synoptic Project Game Pitch Blog Post

My Initial Project Pitch

This is about my first and second ideas during the synoptic project planning stages.

HiJinx (Game provisional Name ).

Marketing Focus and Demographics.

Age, Gender and Cultural Relevance.

I am going to be aiming for people in their teens and above as it will be an easier age group to aim at as the game will contain humor that I am more familiar with and will also contain strong themes and strong language that will fit in with the theme, look and feel of the game. The game will feature names of actual places in Nigeria and will also have lore, which will tell you more about the real locations and provide links to find out more about them, as well as the in game lore for the locations. This will be for people who are interested in finding out more about landmarks and well known locations in Nigeria.

Possible Competitor Titles.

Possible competitor titles that i think this game might have would be games with similar themes. Such as: Dust an Elysian Tale, Overgrowth, etc.

Dust: An Elysian Tale.

Dust is a 2D sidescroller action RPG developed by independent designer Dean Dodrill; with a rich story and beautifully hand drawn environments rather than pixel art or 3D models, which “Hijinx” will be made using. The games story is set in a world with bipedal humanoid animals much like “Hijinx” would be. The games story or setting also features elements such as, magic and demons as well as a power hungry dictator who attempts to unite the world through bloodshed. The game features a protagonist who not only has he lost his memory but he also wakes up with a talking sword who’s voice only he can hear.

Overgrowth.

Overgrowth is an open-world action RPG that is designed to make you feel like the star of an action movie as well as the director and producer, as you choreograph the scenes yourself and even edit the levels and remodel them with the level designer. The game is developed and published by Wolfire Games, the developers of the 2005 game “Lugaro”. Just like “Hijinx” and “Dust”, the game is also set in a world of bipedal animals. The games campaign features a rabbit or bunny ( as they are referred to in the game ) named turner who fights to save the bunny race from slavery as a part of the rebels.

Unique Selling Points.

The unique selling points that I believe the game will have at time of release. Would be the unique characters and races as there aren’t that many games that have humanoid animals as characters being released as of recent in the modern game industry. My game will also feature names and facts about real locations from the country i was borne in, which players will have to find across the different environments.

Platform.

The game will be available for PC to start with. There might be future developments on the topic but for now it only be on PC.

Expansion/Technological Direction.

Future developments for the game may include the addition of other platforms including the existing platforms such as the PS4, Xbox 1, and the switch. There might also be the possibility of remastering the game for the PS5 and other future consoles. there is also a possibility of including multiplayer and VR in future updates.

Narrative/Summary.

The game revolves around a small town in a jungle world which features a little town next to a waterfall known as “Gurara Falls”, and Bipedal animals known as “critters”. In this world where critters dwell and co-exist with one another. in this world where there is no discrimination, on the outskirts of Gurara Falls dwells a mischievous vixen, “Jinx”.

Having been abandoned at a young age, Jinx had grown up as an outcast in the forest surrounding Gurara Falls. As a result she regained her feral instincts and beast like agility and reflexes, as well as her beast like tendencies. She now spends most of her time terrorising the Critters of Gurara falls.

As a player you will be in control of Jinx the Mischievous fox. As Jinx you will be able to explore the surroundings of Gurara Falls reeking havoc and causing confusion among the critters of Gurara Falls. You will do this by completing several tasks which will involve pulling pranks, stealing and all sorts of other hijinks. You will need to utilize Jinx’s ultra instincts to complete the many tasks you will have. 

The main focus of the game will be the theft of key items for various purposes, such as: Survival; there are certain daily necessities that “Jinx” can not get from the wild which she must steal from the town’s critters, She will also need items of monetary value to gain in game currency for upgrading her ultra instinct.

Core Game Loop.

The main activity the game has is to get key items and take them back to your base in the forest.

My Synoptic Project Work as of the 28 February, 2020.

This week i made a practice model of a car prop as i had never made something as technical as a car before. My original choices as to what kind of car to was either a pickup truck or the Oldsmobile 1976 or maybe even a hatchback.

The image below is my attempt at making an Oldsmobile 1976. From an image I got of the front and side views from the internet, I used the curve line tool to draw an arch in the shape of the the roof of the car and another in the shape of the bonnet of the car and then cloned the lines using object selection, switching to move tool and holding shift while dragging.

After creating a suitable number of arches/curved lines I select all of them and select loft in the surfaces drop-down at the top of the screen. This creates NURBS rather than actual polygons and sometimes the curves are not in the right order and may have to be moved around for the surface to be properly aligned. Since the created shapes are not polygons, I had to convert the NURBS, after adjusting them further to make the shape i wanted, to polygons by going into modify at the top and convert NURBS to polygons.

This converts the to polygon shapes which can be further altered to my desired shape. i then selected the two objects created and noticed the they had a high poly count difference making it more difficult to work with and since this was only a practice model i decided to keep the model as is and make another attempt at making a car, this time with a different type of car.

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Independent Pitch Review.

This is a review on the pitch video for Pandora: Chains of Chaos, by Party Llama. The pitch starts of with a solid introduction, as she introduces herself and then talks about the game Their game. the game is a project originally started as her portfolio.

Reworked game GDD

Mischievous Game Design Document. 

Competitor Titles. 

The competitor titles for our game would be games like untitled goose game, Hello Neighbor, Secret neighbor (Hello Neighbor multiplayer version), etc. 

Untitled Goose Game.  this is the game our projects brief is based on. We have many similar gameplay elements similar to this game, since it was the theme of our project. Similar elements include the mischievous elements of the game such as stealing and hiding important items, running and hiding from enemy NPCs, stealth etc. 

The untitled goose game is a game developed by four-man Australian indie studio, “House House”. The idea for the game came to them after one of the members of staff posted a picture of a goose on on the companies shared space which sparked a conversation about geese and their habits.  

The follows a random goose that just loves to “collect” items, get up to mischief, and cause mayhem. The goose is able surprise or distract NPCs by sneaking up on them and “honking”.  The goose is also able to hide in tall grass and behind objects to avoid NPCs. 

Hello Neighbor.  After coming up with the game idea we had realized that the concept had a striking resemblance to Hello Neighbor. The major similarity between the two titles would be the concept of having a child protagonist go up against an adult antagonist. 

The game features a child trying to get into his suspicious neighbor’s Basement in a house. You must get into the 

Unique Selling Point. 

Our game will feature a fully interactable world where almost every item can be picked up, moved or interacted with. We hope that players will be able to find the little puzzles we make using the interactable objects of the world very enjoyable. 

Target Platform. 

The current target platform for the game is set to pc as it is the most accessible at the moment. There may be future plans as to the expansion to other platforms. 

Technological direction. 

Being an FPS game, we hope that there can be developments for a VR version of the game. We might also like to make a multiplayer mode which might utalize cross play on the multiple platfoems the game may be on at the time. 

Game Pitch. 

Theme. 

The game is a family friendly mischief, puzzle and stealth game, which players can leisurely enjoy by completing the many mini puzzles located around the map or by tackling  grandpa in a thrilling cat and mouse game of hide and seek. 

Narrative Structure/ Overview. 

Young Jack being the troublemaker he is, pulled his final prank. This time he had gone too far; his parents, Mr. and Mrs. Goff couldn’t take any more of his mischief. They decided they were too soft on little Jack. So, what did Mr. and Mrs. Goff have in store for him? What were they to do, you might ask? 

The answer was simple. They sent him to his grandfather’s home for summer, hoping that being ex-military he would be able to teach little Jack some discipline. They thought that would be the end. Little did they know, little Jacks summer of mischief had only just begun… 

You take control of Jack Goff, a 13-year-old troublemaker who has been sent over to his grandparent’s place in the middle of nowhere, with nothing to do you must use your quick wits to cause mischief and mayhem, using stealth and other means provided by the fully interactable world. There will be, pranks, mayhem and crying old men. 

Mechanics. 

  • Quests. You the player will have multiple quests and sub-quest to complete in the game. These quests will be a multitude of pranks done by interacting with the game’s world. 
  • Interactive world. You will be able to interact with most objects in the world to complete your objective. 
  • Stealth. Some objectives will require stealth and quick wits to accomplish, because if you are caught, then it really will be the end 
  • Free roam. You can move around freely. 
  • Inventory/storage. 

Progression and Learning. 

The start of the game will feature quick and easy locked room tutorial where the player is prompted to get out of the house and will have to start by figuring out how leave/escape the room. There will be a short cutscene beforehand explaining the why you are locked in and another one explaining why you were able to unlock the door. After leaving your room you must then get to your secret Base (Tree House). With multiple ways out of the house the player must figure out the best way to leave the house without getting caught by the enemy AI grandpa Goff. 

The Game Universe. 

The events of the game will be taking place on Grandpa Goffs villa, located in the countryside of Little Mischief Town. A cheerful town in the middle of the country of Nowhere. 

Art style and Perspective. 

The game will be played from Jack’s eyes as it will be a first-person game. The game will feature a stylized art style with flat colors and textures and minimal details. We plan to make it as cartoony as possible while keeping a consistent look. 

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My Synoptic Project Work as of 5th February, 2020.

Retrospective.

Retrospective. 5th of February 2020

As a group we decided on our 3 Anchors and Engines. The engines we have decided are good communication skills, with this we were able to talk to each other properly without issues and tell each other whenever something was finished, being worked on or just started working on. To exploit this we will keep using good communication skills to tell each other when something is finished. The next engine we have all decided on is good work flow, with this we were able to get work pumped out quite quickly/at a reasonable amount of time, making the first sprint have a lot of assets and also making it so the coding was done at a reasonable pace for what there was as well. The next and final engine we have decided on is the good planning we had before we started, getting what is needed to be done at the correct time, to exploit this we will make sure to keep up this work flow.

Next we will be talking about the anchors we had. Starting with the first…Attendance which we will overcome by having better time management outside of college instead of just within college. The next anchor we have all agreed on as well is exporting files from Maya to import files into Unreal Engine, to fix this we will have to export the files as a FBX file and make sure the point is set as Y. The next and final anchor that we have to overcome is Unreal. Unreal at its latest version has most the plug-ins we want but won’t work due to it not supporting the up to date version. The way we can go around this is finding a new way to get these plug-ins to work.

The image and document below shows the plan for our next sprint. it shows our goals, testing methods and the user stories related to our goal for this sprint.