End of Sprint 2 18/03/2020.
Engines and Anchors
Anchors.
For this blog post I will be starting with the anchors. Overall some anchors are still the same as before with a few exceptions. The general anchors would still be our overall motivation lacking due to complete lack of interested in the genre of the game and overall theme as well as multiple absences we experienced
Some of the other major anchors would be me spending too much time on an asset we did not urgently need, this asset being a car which was going to be none interact-able and a prop to just make things look less empty outside.
Another major anchor would be the rig for the first person character not binding properly setting my work/production back by a substantial amount of time. There were also other technical errors that set us back such as maya not working properly and crashing, UVs corrupting after saving, etc.